how to get camel divisions hoi4. Organisation is super important, the more organisation a division has, the longer it can stay fighting. how to get camel divisions hoi4

 
 Organisation is super important, the more organisation a division has, the longer it can stay fightinghow to get camel divisions hoi4  I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled

Then pushing one side at a time with four light tank divisions that are 3 tank/6 motor/2 m arty (proper tanks [improved small cannon, 3 man turret, radio, fuel drums, extra ammo, etc. It receives 55% of soft attacks and 45% of hard attacks. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. The amount of HP they add is going to. 362K subscribers in the hoi4 community. That would be 4-6 20 wide divisions, or 2-3 40 wide divisions. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. This thread is archived. so I know what’s on the battlefield without a necessity to check templates many times. I’m using 40 width, 13 mountaineers and 6 howitzers, and they work well early game but they’re getting stalled. This is not concerning. To weigh the advantages of small divisions VS. Allocate a general to the Army group. Motorised divisions are the fastest, with engineer support companies. Is 287 divisions too small? My territory is so huge I can't produce nearly enough garrison divisions but MPs take a long time to train. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command. 12 more replies. 3~, 10, 8, etc. 380K subscribers in the hoi4 community. The reasons they're losing, from what I can see, is: Weather, terrain, low supply, low strength, low organization, and the rest are probably: lack of air support, not the best division templates, maybe combat width and maybe a lack of doctrine, field marshals, generals and chief of staff. When designing a division, you need to first consider the combat. Then click on that army and there simply click on 'exercise' (the button with the gears). The year is 1940. Enought with the jokes I would recomened the great war redux mod ontop of the noraml great war one because redux has amazing focus trees, and I would recomend using 7/2 because the. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. Garrison division - 5 infantry. Then I change the 4 armored/motorized divisions into a single decent armored template, and those work together to make good encirclements. Only Compatible With Vanilla For Now. (Turn off infinite) Make new divisions when you get enough supplies for a new one without the logistics turn red for a single item. Update, you can create a new division template when in division designer by clicking on the drop down menu to slecect which unit to edit then clicking create new template. 1 comment. 4 but the division is capped at 13. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. A 30 Width Tank Template. Any change costs army XP except for renaming and changing the symbol. after NSB and in single player, you can pretty much copy historical division designs and get good results. r/hoi4. Bigger div will tend to keep more XP when taking damage, meaning it will be faster to get a 40w tank division to Seasoned or Veterans. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. You know, because the divisions dont know how best to utilise this additional artillery battery they. You can completely ignore the air, not build any planes from the start of the game and still win against the AI. Just a small, cheap inf divisions with maybe one line arty. This thread is archived. You need to own the states in the Arabian Peninsula, aka have had a peacedeal, not just control the states. Mods have sought to remedy this in various ways, beginning I think with Chondrite. Showing 1 - 5 of 5 comments. You can fit more of them in a single battle, and thus they force the enemy divisions to distribute their fire, causing them to last longer. Normally, in any battle, there is 80 combat width however any time you attack from one more side the combat width goes up by forty. As the scale is considerably larger than in games using similar systems (say Gary Grigsby's War in the East which "just" simulates parts of the eastern front and the whole war, leaving out the civilian side), I would consider the token-and-field system a suboptimal. Quantity is not as important as quality. hills = "cornsilk background with ". The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. 000 troops per division. Combat width was then redesigned 2 DLCs ago, which makes 20 width as standard, no longer necessary. New camel division meta? So was making a little meme with italy, deleted all divisions and created 20w pure camels. All you do is click an airbase, then create your air wings with the create air wings button (choose how many planes to add per wing, max 200 recommended for "reasons"). I wound up with forty Elite-tier camel/engineer divisions, all in the same. New comments cannot be posted and votes cannot be cast. There'll be situations where a 6 cav 1 MP division would suppress all the resistance, but you had to put two 5 cav 1 MP divisions there instead. We’ll get there pretty quickly at this rate. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). However I made the mistake of converting ALL my infantry divisions to this setup lmao. The American Great Purge - Panels from The Divided States, my Kaiserreich-inspired webseries. They dont get much experience from Naval Invasions. The key with "cavalry" division cheese is to get both an infantry and cavalry minister, since both affect divisions that qualify as cavalry. You should already have camels unlocked as Britain from the beginning. Focus on spearheading down supply hubs and make sure you have green air and/or AA in your divisions. 4, After step 3, you shall have fake divisions. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. • Display novel defense in depth with lines of retreat based on perpendicular fallback lines. In your case, either 4 divisions will join the battle and then suffer a big penalty to stats, or only 3 divisions will be able to join, also making your side weaker. Supply is high in the area but strength isn't rising,A bunch of marines and 2 tanks (light > medium > modern) - whatever the amount is for 20 combat width. Sorry for jumping in, I just started playing the game, and I got the option to disband them, but I was wondering what is the benefit of it? I just left them guard Ethiopia while I moved the rest of my troops back to Europe. Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). Do not use them. Recruited 30 of them really cheap and put them on port garrison in UK. They are very expensive to produce compared to infantry and artillery. And engineers, recon, artillery, hospitals and logistics as support companies. Penal patalions are locked divisions from a ussr focus. Almost all my divisions are stuck in an inland territory : r/hoi4. BrilliantAspect43. Perfect for garrisoning Ports and Costlines. Like I 4 of them lose to one singular infantry division, with those kinds of stats one division should be able to invade the USSR with 24 divisions r/hoi4 • Operation Pike | Patch Notes 1. If you hover over this icon, it will show the percentage limit of your army that may be special forces, and what this equates to in battalions. Standard “leg infantry” divisions are the most reliable and cost effective divisions you could hope for. Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. I try for twelve tank divs min, before war. Discord! me on Patreon! me on Twitter:. Are there bicycle batallions? That is, can you create a new division with one? Play as Japan, you can join Axis right from the start and naval invade France in early 1937, then rush focus to get bicycle battalions. At present it's 3 daughters per camel In a serious note. By fighting over a river, you gain xp for 'Engineer'. Yes, it does. It's also better to not specialize defense like that and instead spread it out. While the Wehrmacht agrees in principle that some recruitment of suitable volunteers could be useful, the Generals. Stats are not perfect but it still works perfectly + it's easy to mass produce/no production micro on MT/MTD. Divisions subdivide into regiments and then into battalions, and can be customized via the Division Designer. I would just do 20w with your standard defensive supports. ago. You have a division that is 5 medium tanks and 5 infantry brigades, it has 45% hardness. C. ocean = "blue background with ~". I don't think there are too few special divisions in HoI4, and I think division spam is a general problem in HoI4. You only need 5 Army XP to create a 1Bn Camel division from scratch. It is designed to be used with rotation (while one division is in retreat, you bring in a new one). You only need a handful of armor divisions for breakthroughs. They do that either through the land or per sea. And it will be a lot slower and use far more fuel- both of which have strategic implications. Toggle signature The sole developer who is responsible for the modern-day open-world supernatural RPG called [NEOLITHIC] on Steam. You can build an infantry division to 20 width, add the necessary support companies, and then copy the template so you can alter it to fit your specific needs. There is a maximum of five battalions in a regiment and five regiments in a division. The AI can't coordinate with other puppets 😪. g war with the USSR because you have to fight a lot of troops and conquer a lot of land so your infantry will use a lot of equipment. Either way with Naval Invasion on walking to Paris France was also gone. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. Select them and move them by land to a nearby port, then right click one of your own ports. You always wanna keep producing divisions as a major country. Also unlike most other major power nation's naval focuses, carrier research bonuses are not mutually exclusive to capital focus/bonuses. Recruited 30 of them really cheap and put them on port garrison in UK. Each division has a size that is shown together with their other stats. Tanks are especially good in Kaiserreich because 1, a lot more people have to deal with depression mechanics, delaying research; 2, limit on divisions means AI spams infantry leaving no place for its tanks. Therefor this template is perfect for dealing with resistance. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. However, Companies can be mixed in freely. Just search on Google "hoi4 tank templates" or something like that and you will find lots of. Not sure. Are a great way to save manpower. Conquer the US. 1, you need to own the territory (so take it in a peace deal) 2, you have to train and deploy camel divisions, not convert already existing ones. 50 Width Cavalry with Military Police. 1stWarlord • 3 mo. Artillery in Hoi4 is used to strenghten infantry divisions. Building templates such that an even amount of templates can fit into the combat means that you are making. 12. #1. Got all the HOI4 achievements again. That’s sufficient to break through at two points, for small encirclements. Mind you that if you hover above a stack of multiple divisions, the numbers that are shown. 7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. Per page: 15 30 50. SnugglyPolarBear • 3 yr. the closest thing youre gonna get is to download the toolpack mod and make generic divs that start as veterans. Stuff2511 • 6 yr. The AI loves to spam new division templates using this relatively cheap system. Franc guaranteed one nation, I think Yemen, but didn't have a faction. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. Harsh terrain tends to favor the defender. siskinedge • 3 mo. In combat, this stat gives the number of attacks the unit can make against a. In regards to your template, I would change medium tanks to medium SPGs and leave rocket artillery out, making your template 7 MECH / 2 M-SPG . Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. Regardless of what kind of division you design, always make sure its width can divide 80 cleanly. But we can omit dividing it by 25 simply because it won't affect which. Hospitals, maintenance, signal, and other recons tend not to be worth it. Preferably a weak cavalry one. 40 width camel divisions. It is determined by the amount of units in a division and their values. And because they don't take a lot of casualties, they are very easy to maintain. they all give XP towards cavalry leader, but only cavalry and camelry also towards infantry leader (if this hasn't changed. Legend: desert = "red background with ⛭". All of the division stats take a hit when low supply or encircled, tanks in particular get shredded once fuel reserves in division dry up. But you also got to look out for deficits if you're facing a longer war for e. Hearts of Iron IV > General Discussions > Topic Details. If you just disband division, equipment will first travel to the storage and then back in to existing divisions. They are infantry battalions that are faster than regular infantry at the cost of support equipment. 7 artillery per day (I think for a 7/2 division) that I came up with just by dividing the total amount of equipment by the training time to get the. #1. r/hoi4. Show more Hearts of Iron IV 2016 Browse game Gaming Browse all gamingSets the selected division's acclimization to the specified climate type and its percentage (reduces penalties from cold/hot weather or temperature debuffs) ex:. This is technically the most efficient for creating factories and much faster. • 4 yr. At present it's 3 daughters per camel In a serious note. Mechanized divisions are way faster than regular infantry and are therefore good for breakthroughs. Here is a manual way to limit AI divisions without sacrificing challenge or use mods. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. A division on reserve status uses just as much manpower and just as much equipment as a regular division. ) Germany. The arab states might be starting with camel units, though haven't checked. I did not get nuked. The Egyptians will not get through. Try copying a template then editing it. l2ddit. Each division has a division template. Major Countries starting with territory in Africa: Britain, France, Italy and Spain. (11) A divisions armor and pierce are heavily dependent on the unit with the strongest stats. You get events to release 4 puppets and can raise colloboration or release for the others. You should always manually select units and tell them to attack in. You can also puppet the Netherlands, and copy their bicycle template as (e. Hey Guys im kinda messing around in HOI4 trying to not join either axis or allies in historical and been trying to do Romania. So basically you hit guard mode and clicked on a region and your troops moved on there and the game allowed him to have 72 to guard the area. Ideally, when your soft attack is equal to defense. You might need to wait. ago. I did it in non-historical AI and hoped that Britain would decolonise, and I lucked out on the first attempt. C. Italy decided to go to war with the allies so i refused their call to arms and then I puppeted Romania and Hungary. (+ turkey) 2. I built a bunch of 10 width divisions with no frills to plug my line. 57% of Soviet POWs captured by Germany died. I think they are planning to change this with next DLC so that what a division counts as isn't an on/off switch for general/trait/adviser bonuses. Select every army in the area and Ctrl+r. Alystrius Research Scientist • 6 yr. Land doctrine. 1. 2. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. If they refuse declare war but do not push into them. TheBrownMamba1972 • 5 yr. Wait Im supposed to upload videos?Hello everyone - I made this video randomly, it was not planned content, rip. Add a Comment. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. You need Army Experience to change your template. Okay so, you can recruit SS divisions only when you've occupied Netherlands, or France, or Scotland, or Denmark, or Norway and also (Im not sure about this one) complete the Establish Reichskommisariaats focus. But first you have to turn on the developer setting! Firstly, navigate to your library in the Steam client, right click Hearts of Iron IV, and click "Properties". Remove most of the battalions and make the division only have one battalion (one troop on a square) and Save. Help! : r/hoi4. But lets say you train 60 divisions of 20w infantry vs 1 division of 20w infantry, you will gain the same amount of army experience per day (in both scenarios, you are training 100% of your army), but by training 1 divisions you lose. Convert one to 14/4 howitzer with engineer support artillery and howitzer. 3. Division Templates for Germany in Great War Redux. If I think I want my divisions to be setup a certain way, I should be able to do it. So for example a 9/1 with support AA, support arty, shovels and signal companies, 9/0 with the same support, etc. 9/1 Camel with Motorised Artillery might actually work. Conquer the US. So you want 80 total width of divisions per tile, preferably up to 120 width. btn. I just started a communist States of America run, here's the military composition I'm trying to build to. Nop, it happens when you have many puppets. Davidchen2918. Let Belgrade pact defeat bulgaria and give Thrace to you for free. EDIT: Here is a mod that gives them to everyone. 2x Tank Hunter. ago. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. Go to hoi4 r/hoi4 • by. Prioritise building up your industry, as France in Hearts of Iron has a pathetic number of military factories (try and get at least 30-40 by the time Hitler invades). Division must remain an infantry division for the infantry general bonuses to work. ago. If you are a minor use Superior firepower doctrine to make this division much more effective. 1 Hardness 1. The AI loves to spam new division templates using this relatively cheap system. I did not manually delete them. any idea on why i apparently dont meet the requirements?Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. Look in your division templates or. Hearts of Iron IV propeties button is highlighted After opening up the propeties window, click "Set Launch Options": Camels and medium Tanks. 4. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. When it runs out of organisation it retreats. g. It's an event you get when the soviets and an allied power are each occupying at least one German state. Not exactly "secret", but my group of friends who play HoI4 don't get into division design much, so I'm normally the only one who can pull of naval. ago USJapan1996 Camel divisions Question Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. You can in fact put maintenance on. • 3 yr. 10 and get 10. You'll have to manually move them to a port then move them to one of your ports. Add some artillery. 2 Support Companies 1. The more attacks the enemy has, the more. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. To maximize the benefit, use always divisions with 20 or 40 width. Or the ability to catch and encircle enemy divisions? In the former, you should pick a path that is all plains or desert, if the latter, then it doesn't matter. I've noticed 27 combat width divisions become veterans far, far. 378K subscribers in the hoi4 community. But soft attack for the defending army means that the attacking army takes more damage while attacking: causing. DeezeKnotz • 4 yr. If you design a division that still counts as "cavalry", you can apply these % modifiers to the tanks in the division, as well. To be safe I made 30 16 width camel divisions. Which is hard now. New comments cannot be posted and votes cannot be cast. Position the troops you like to train up at a chokepoint where you know the enemy is going to keep attacking. Rd_Svn • 1 min. 40 width tank divisions is prettty intense against AI. You want defense and entrenchment, but they don't need much else. Anyone else feel like civil wars never actually distribute troops properly? I've had two civil wars fire, both times my faction was at 70-80% support, but the other side got the majority of troops & equipment. I do however do some good achievement hunting. And 3-5ish full tanks divisions with motorised as fillers. Adding more MGs is another way. For supports, take artillery and potentially maintenance, engineer, logistics, or AA. Don't worry. This is really just to allow you to put a bunch of your weak garrison/militia style units on all the important spots to stop naval/air invasions. the (admittedly quite bad) template i use is 6 medium tanks to 4 motorised/mechanised infantry. You need support equipment researched to be able to use bicycle battalions. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. Point #2: Scale cost changes to divisions so the AI can't spam them. There is a mod that prevent your puppets from automatically giving you divisions. Most of your divisions should be infantry divisions. 1. If you factor the distance multiplier in, if the double bonus from doctrine were fixed, deserts would still be faster than plains. Exiled divisions won't come back automatically unless there's a direct land route, so if there's sea between them and your own land, they will stay and do nothing. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. By: Legendarymarvin. 375/1. The only things that matter are the ratio of. Put the rest on light tanks. If you want to push along the line (which. Guns and tank are the one you want with 15 industry first. Obviously, *the smallest* unit one can do would be just a single battalion, but because of how the stats work that would fail utterly miserably to the point it could be even wiped out in a single long enough battle (yep, I have tried). It's a major mechanic of the divisions. Divisions are trapped. R5: With the second lockdown in my country, I've had some time to trooph all the new achievements. 12. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). Increased factory costs to slow ahistorical growth rates. bigcxnt • 2 yr. Give them support AA, support Artillery and armored recon. " They would be mobile units next to cavelry. My 14 divisions against their 5-8, learned the hard way that it's not about how many people and tanks you can merge into 1 division. As it is, HOI4 forces you to evolve 'backwards,' starting small and growing larger, when you should be able to start large, and if you want, tailor your divisions smaller as the war goes on (for flexibility, for. ago • Edited 3 yr. Thank you! You can duplicate a template allowing you to. However, that means we'll never have camel divisions. I know the otto's can get camel units through their focus treeFor RT56, I think you have to either be in the middle east, control land in the middle east or have a puppet in the middle east, so you can take a decision for 150 army XP to unlock. Next Major Update Will Include Support For All Mods. The large penalties applied to understrength divisions will lower soft attack to that of a normal tank or even infantry division, and the lack of defensive stats, with supply and strength penalties applied to them, will make a sheet of paper more defensive. This is a quick Infantry Guide made after By Blood Alone DLC. Only achiveable through focus, and by the time you reach there it's past time for them to shine. Likewise, it takes damage and replenishes the same too. Is there as Focus to get rid of the Blackshirt divisions? As the decision is blocked to get rid of them is blocked after 2 tries. . To make a division with a good combat width, you need to first know where you are fighting. Make sure you absorb them into your territory. Breakthrough with heavy artillery, and exploit the gaps with motorized. If you click the army button in the upper right corner there is some info on how to check how much manpower you already have deployed. You can click on the division designer button, and you can switch through your templates by clicking a button near the top and there's a create button at the top of the list, and it will give you an empty division template. Hoi4 needs alot more divisions and events in my opinion. Templates can be modified, and such. 5 MP/HP and 24. What I'd like to do now is take 4 of those 10 width and merge them into a single 40 width, hopefully without using any production as. Since 480 non-SF battalions are needed to get to the 24 battalion cap, every subsequent increase of 1 SF battalion will need to be accompanied by an increase of 20. 5% of 100. ago. Left-click on the province where you want your troops to leave from. Try to stick to the same kind of tank and the same kind of mobile, just to keep it simple. Nothing you can do except reload a past save. btn. You don't need a garrison for "annexed" territory, it won't rebel or anything like that. A collection of all division templates and. • Win war and peace, get at least 90% of the spoils. A 6/1 division (6 infantry / 1 artillery) has 6x2 + 1x3 = 12+3 = 15. For example, with a 5% special forces limit, if you have 10 divisions with each 10 battalions. Africa, one way to do it is to have fast divisions, and trucks. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. Pause the game as soon as the combat bubble pops up. Templates are the layouts of your troops. Or play as japan. ago Camels are not good offensive units. That will make them too competent. Aim for between 30-40 org for an well balanced tank division. lukas Dec 24, 2016 @ 8:26am. gaoruosong. • 3 yr. . We assume all divisions are equal and have 20 combat width. You can stack more 20 width divisions in a province, but 40 width are stronger.